Author Topic: Can someone explain to me how blotmaps are supposed to work exactly??  (Read 6187 times)

OtokonokotronTopic starter

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I really dont understand how blotmaps are any different than brush textures.  they both need to be gray scale and equal height and widths.  and so they both tile when used on a large canvas.  (i think blotmap+brushtexture just combines the textures)

so what determines the shape of the blotmap brush itself?  is it circular?  why not then just use simlpe circle and a brush texture then?  the only advantage i see is maybe creating something similar to photoshops dual-brush option.     ???

thanks....

saihatesme

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Re: Can someone explain to me how blotmaps are supposed to work exactly??
« Reply #1 on: April 20, 2013, 08:03:14 AM »
thats what i see c: if i'm wrong anyone else tell me
blotmap  is a brush without shape and it have the texture you have in blotmap
brushtex is a brush with a shape and you can apply a texture to the shape
 other words v
blotmap is normal circle brush with texture but you cant pick shape for it
brushtex is a texture you apply to a shape of brush in the elemap
all of them is texture but one with shape and the other don't, basically i think brush stroke
 like the pic in the attachments