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Messages - Neve

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General Discussion / Re: ComicWorks NEO
« on: September 25, 2014, 01:02:23 AM »
maybe the're launching a more cheap product for those who can't afford to pay the manga studio o comic studio.

I think is a wise move.

various products and varied prices.

let's see the reply you recieve

Oh! That I can understand, certainly! It's wise of them making more affordable products, but why change the art program to different resellers? I'd understand if they had two versions of MangaLabo or something, like a MangaLabo Lite and the regular, full fledged version but not two different versions for two different stores.

Curious to find out! Hopefully they respond. c:

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General / Why is Clip Studio Paint EX missing tones from Comic Studio 4 EX?
« on: September 24, 2014, 09:09:13 PM »
As the title says, why is this? Even after installing the materials provided by Celsys, it seems to be missing the bulk amount of tones that came with Comic Studio 4 EX?

I see that Celsys has been adding some extra functionality from CS, so, maybe they'll eventually ship all the tones with Clip some day?

This is not a huge concern for those that use Clip for full blown color illustrations, but comic artists that work with black and white images, which Celsys also targets, is missing out.

Anybody have any information on this?   :-\

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General Discussion / ComicWorks NEO
« on: September 24, 2014, 09:06:05 PM »
Not sure if you guys know, but ComicWorks NEO was released a couple years back by Deleter.




http://www.deleter.jp/cw.htm


...However, as we all know, PortalGraphics and Deleter are pretty much one in the same. Deleter merely repackages PG's software and CG Illust is OpenCanvas and, likewise, ComicWorks NEO is just a rebranded version of MangaLabo/ComicLab/Mddiapp.

Buuuutttt, there is one huge difference in the offering of MangaLabo and ComicWorks NEO.

ComicWorks NEO comes bundled with 100 Deleter tones and MangaLabo only comes with about 20 or so, as by this link: http://www.portalgraphics.net/en/cl/product/tone.html

This can't be right, though. Why would they cripple the program if they are both profiting from it? I mean, for someone that doesn't want the full power of Clip, ComicLab serves as a nice, simpler alternative.

Anyway, sent an email to PortalGraphics about this. Hopefully, they respond!

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General / Re: AZPAINTER FOR LINUX!!
« on: April 01, 2014, 08:21:11 AM »
So I came across this post (and indeed the entire forum) a few weeks ago and it looked promising, but decided to wait and see if there were any more info about it, but no new info has been posted about since I checked last, so I figured I'd just ask:

I'm a Linux user, I'm interested in trying this stuff, but I'm not at all sure where to go, and how this software is compiled, I gather there's two types of software; azpainter and azdrawer, or is there a super-program that encompasses both of them?

Keep in mind I don't really know anything about any of this, so if anyone could give me a quick rundown of everything, where to get it, what is possible to do with it (them), etc. Just gimme all info you have, please =)

Sorry for the double post, mods, but just want to chime in and say that AzPainter is on version 1.0.2 and AzDrawing on 1.3!  ;D

Anyway, I'll be more than happy to help you, Grifter! c: If it's not too much trouble, can you tell me which Linux distro you are using? I could provide some more specific information tailored to your distro if needed if you do this. c:

So, first things first! AzDrawing and AzPainter are two separate applications created by the author, AzSky. AzDrawing is black and white, 1 bit based drawing application for the purpose of making comics and smooth lineart whereas AzPainter is supposed to be like a smaller Paint Tool Sai like application which is essentially a small drawing and painting program that also has smooth painting, linearting, and airbrushing capabilities that use very small resources on your desktop. Both of these programs are now open source and free!

They originally were developed on Windows, but since the programmer changed his distro to Ubuntu, he decided to rebuild his applications in Linux. You can access both of these programs on his website here: http://hp.vector.co.jp/authors/VA033749/linux/index.html

On the above page, after it's Google Translated, will tell you how to download and compile the program. If you are running a Ubuntu/Debian based distro (like Mint, the *buntu family, elementaryOS, Zorin, etc.), you can download the .deb files of the programs and unpack them like you would with an .exe or a .dmg file on Windows or Mac respectively. EDIT: Appears he removed the .deb files and you must compile all updates now! If your distro is Red Hat based, like Fedora, or any other kind of different base, you need to download the .tar.gz/.tar.bz2 file and then follow these compiling steps: http://www.howtogeek.com/105413/how-to-compile-and-install-from-source-on-ubuntu/ This is specifically for distros that use apt-get. Some are use yum or pac man and they have their own way of doing the same thing, and it's virtually very similar. He also has these instructions on his site!

Hopefully, this helps!

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General / Re: AZPAINTER FOR LINUX!!
« on: April 01, 2014, 08:09:25 AM »
I'm dual-booting now, and it's the best decision I have ever made xD The only thing that bugs me about mint is that it feels a bit clunkier (even though I have to admit is very very pretty). I super love the filesystem though!! No more annoying program data in my documents!

I do miss my games though. :C No freecell for me, haha

Anywho, I was here to inform you peeps that Azel updated Azpainter to 1.0.1! Looks like some bug fixes.

I'm a little late again, but thanks for giving us a heads up on the update to AzPainter! I'll have to download it. c:

Also, yay! You're using Linux! I admit though, as well regarded as Mint is, and rightly so, I'm not a huge fan of it. Kind of like you, I find it considerably slower than Windows and I don't like how the Linux Mint brand is stamped on everything. I've tried a large variety of distributions, but at the moment, my mainstay is Kubuntu. I'm having a couple minor issues with version 13.10, but the long stable release, 12.04 is very speedy and as you can imagine, stable. I like it considerably more than Mint. It's a very plain vanilla KDE distribution, but it's chock full of applications being based in Ubuntu and is very streamlined. By the way, if you are an artist, I recommend using either a KDE or GNOME based distribution because of the integrated replacement drivers they have for Wacom. Even though LXDE and XFCE are fast fast fast, you have manually code for the driver. Also, for freecell, I'm sure there is a version of it some where in the application center, lol!

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General / Re: AZPAINTER FOR LINUX!!
« on: January 09, 2014, 11:56:57 PM »
Oooh, you beat me to this update, Scribblezzz, ha ha! You don't know me, but nice to see you around again. (:

LOVE the new upgrades to both AzPainter and AzDrawing! Azel ended up releasing these early! You can also get the language adjusted to English. The only thing I've noticed is that the Linux versions do not recognize my Wacom's eraser end and just uses the default tool that was set to the pen. Guys know how to fix this or if there is a workaround? :c

I have to say, if you wanted to switch to Linux to complete digital art, now is a great time to do it. I'm using this combination now, and while I do like Windows and Mac alike and their offered programs,
Linux has also become far more capable in years in regards to this.

With AzDrawing and AzPainter in the mix now along side Gimp, Krita, MyPaint, Inkscape, Synfig, and Blender, you have a very robust and polished set of tools that work incredibly well! All of which open source and free.  :D

Restorer: Azel switched his operating to Ubuntu and does all his programming work there now. All of his latest releases have been made for Linux only, so, there are no Windows versions of his new revamped versions of AzDrawing and AzPainter. AzDrawing is now on 1.2 and AzPainter is now 1.0.0.

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General / AzDrawing 1.1: Small drawing application now available for Linux!
« on: December 16, 2013, 04:13:20 AM »
I'm surprised there has been no posts about this, but...

Azel switched to Ubuntu Linux last year, and earlier in March of this year he released a version of AzDrawing for it. He released it in the tar.gz format for all versions and a .deb file for Debian based versions of Linux (like *buntus, Debian itself, Linux Mint, etc.). I've tested it on Kubuntu and can confirm it works!

Check it out: http://hp.vector.co.jp/authors/VA033749/linux/azdrawing.html

I also emailed him earlier in the year to see what the progress of bringing AzPainter over to Linux is, and he said to expect it next year at the earliest.

So, Linux users, rejoice! We are now getting Sai (small paint applications) for Linux.  ;D

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SAI 2 / Re: Paint Tool SAI 2.0 available for download
« on: December 16, 2013, 04:02:58 AM »
Wow, I almost missed this thread! Thanks for the news.

Max canvas size for 64-bit version is 100000x100000 pixels! Wow, if it is as fast as the version 1, it will be a real pleasure.
Brush size limit is 5000 pixels now also.
Max number of layers has been increased from 256 to 8190  :o
It supports Microsoft Ink API (TabletPC) so it will be possible to use it on any Windows tablet (x86) now.

It is obviously an early version with only few features activated, I will need to check for updates.

Can anybody compare this to what is already available in Clip Studio Paint EX? Like what the max amount of layers, brush size pixels, etc. I remember seeing it, but it's been a good year or so since I've tested Clip and can't remember what they are. I've recently switched to Linux, and Clip isn't supported on it.

Thanks guys!  ;D

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