For school exam, Danielle Baptiste from Witchblade (
http://en.wikipedia.org/wiki/Danielle_Baptiste) in 3D...

counts 12.5k tris, and rigged with standard biped

Software used:
- 3dsMax for base mesh, armor, and final low poly model.
- zBrush for tweaks and unsubdivided subdivisions as a base for the low poly.
- PaintToolSAI for putting together all the textures.
- Photoshop nVidia plugin for creating the normal map for the hair.
- A modified version of Xoliul's shader for the final realtime rendering.